![]() Environment and GI lights work well with Mantra’s physically-based rendering. Characters can then be wrapped up into a single Digital Asset node and delivered to the animation team.Īpp’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders, and defining the look of a shot. ![]() The program’s node-based approach fits perfectly with the working methodology of a typical character rigging TD. Set keyframes on any parameter or use App’s Advanced Motion-editing tools for even more control. It has an animator-friendly workflow which includes a channel editor, dope sheet, and interactive timeline. ![]()
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